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  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Small Island Huge.rmv
  4. //
  5. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  6. // PROPRIETARY and CONFIDENTIAL.
  7. //
  8. // $Author: Scott Marison $
  9. // $Date: 9/06/01 6:46p $
  10. // $Revision: 23 $
  11. // $Revision: 23 $ 
  12. //   Adjusted number of neutrals and percent land
  13. // $Revision: 23 $Revision: 8 
  14. //   Adjusted Angle between team members
  15. // $Revision:
  16. //   Increased # of islands and amount of forest
  17. //  Revision: 10 tweaked land percent
  18. //  Revision: 11 Pushed players and outer neutrals toward the map edge 
  19. //  Revision: 12 Added hills
  20. //  Revision: 13 Lowered hills
  21. //  Revision: 15 Miniaturized
  22. //  Revision: 16 Elevation 
  23. //  Revision: 16.1 Reduced # of islands 
  24. //  Revision: 17 Revised # of resources 3 by 3
  25. //  Revision: 18 8+ player adjustment and enhanced resource placement. 
  26. //  Revision: 19 General Adjustments 
  27. //  Revision: 23 Reduced Resources
  28. //  Revision: 26 Evened-out resource distribution 
  29. //  Revision: 26e Small Islands from Large Islands 
  30. //  Revision: 29 Added gold and iron to 7+ player maps
  31. //
  32. //////////////////////////////////////////////////////////////////////
  33.  
  34. #if            NOTDEFINED(SMALL_ISLANDS_TINY_RMV)
  35. #define        (SMALL_ISLANDS_TINY_RMV,1)
  36.  
  37. //////////////////////////////////////////////////////////////////////
  38. // Definitions we are required to define for small island maps
  39. //////////////////////////////////////////////////////////////////////
  40.  
  41. ResourcePlacementLimit (Gold,     7,    25)
  42. ResourcePlacementLimit (Steel,     7,     25)
  43. ResourcePlacementLimit (Stone,     7,     25)
  44. ResourcePlacementLimit (Berry,     3,     7)
  45. ResourcePlacementLimit (Fish,     1,    55)
  46. ResourcePlacementLimit (Tree,     4,     10)
  47. ResourcePlacementLimit (Animal,     7,     25)
  48.  
  49. #if Is2Players
  50. //////////////////////////////////////////////////////////////////////
  51. // 2 PLAYERS...
  52. //////////////////////////////////////////////////////////////////////
  53.  
  54. //////////////////////////////////////////////////////////////////////
  55. // terrain definitions
  56. #define        (kMinIntElevation,                -10)
  57. #define        (kMaxIntElevation,                9)
  58. #define        (kElevationScale,                      1)
  59. #define        (kPercentLand,                    Between(0.4, 0.4))
  60. #define        (kWaterBorder,                    0)
  61. #define        (kRiverWidth,                    12)
  62. #define        (kCoastToDeepWaterPercentage                1.0)
  63. #define        (kHeightMapChaos,                    Between(10, 15))
  64.         
  65. #define        (kMinimumStartPositionToMapEdge        4)
  66. #define        (kOuterPushFromMapCenter            30)
  67. #define        (kInnerPushFromMapCenter             0)                                
  68.  
  69. //////////////////////////////////////////////////////////////////////
  70. // player definitions
  71. #define        (kMaxAngleBetweenTeamMembers,          50.0)
  72. #define        (kPlayerInnerRadius,            0.7)
  73. #define        (kPlayerOuterRadius,            0.9)
  74. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  75. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  76. #define        (kPlayerLandChaos,            0.65)
  77. #define        (kPlayerLandClumps,            1)
  78. #define        (kPlayerFlatChaos,            0.8)
  79. #define        (kPlayerFlatClumps,            1)
  80. #define        (kPlayerTreePercentage,            0.08)
  81.  
  82.  
  83. //////////////////////////////////////////////////////////////////////
  84. // inner neutral definitions
  85. #define        (kNeutralInnerRadius,            0.05)
  86. #define        (kNeutralOuterRadius,            0.5)
  87. #define        (kNeutralOptimalFactor,            0.7)
  88. #define        (kNumInnerNeutrals,            Between(5, 5))
  89. #define        (kInnerNeutralPercentLand,        0.45)
  90. #define        (kInnerNeutralPercentFlat,        Between(.7, .7))
  91. #define        (kInnerNeutralTreePercentage,          0.08)
  92. #define        (kInnerNeutralLandChaos,        0.8)
  93. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  94. #define        (kInnerNeutralFlatChaos,        0.8)
  95. #define        (kInnerNeutralFlatClumps,        1)
  96.  
  97.  
  98. //////////////////////////////////////////////////////////////////////
  99. // outer neutral definitions
  100. #define        (kNumOuterNeutrals,            Between(4, 5))
  101. #define        (kOuterNeutralPercentLand,        0.38)
  102. #define        (kOuterNeutralPercentFlat,        Between(.7, .7))
  103. #define        (kOuterNeutralTreePercentage,          0.08)
  104. #define        (kOuterNeutralLandChaos,        0.8)
  105. #define        (kOuterNeutralLandClumps,        1)
  106. #define        (kOuterNeutralFlatChaos,        0.8)
  107. #define        (kOuterNeutralFlatClumps,        1)
  108.  
  109.  
  110. //////////////////////////////////////////////////////////////////////
  111. // resource definitions
  112. #define        (kMaxResourceElevation,            2)
  113. #define        (kResourceToEdgeDistance,        1)
  114. #define        (kResourceToWaterDistance,        2)
  115.  
  116. #define        (kAnimalPerPlayer,            0)
  117. #define        (kAnimalPerNeutral,            0)
  118.  
  119. #if (IsPaleoEpoch) 
  120.   #define  (kBerryPerPlayer,    2)
  121. #else
  122.   #define  (kBerryPerPlayer,    1)
  123. #endif 
  124. #define        (kBerryPerNeutral,            0)
  125.  
  126. #define        (kFishPerPlayer,                30)
  127. #define        (kFishPerNeutral,                60)
  128.  
  129. #define        (kGoldPerPlayer,                2)
  130. #define        (kGoldPerNeutral,                7)
  131.  
  132. #define        (kOilPerPlayer,                0)
  133. #define        (kOilPerNeutral,                0)
  134.  
  135. #define        (kSteelPerPlayer,                2)
  136. #define        (kSteelPerNeutral,            7)
  137.  
  138. #define        (kStonePerPlayer,                1)
  139. #define        (kStonePerNeutral,            3)
  140.  
  141. #define        (kTreePerPlayer,                1)
  142. #define        (kTreePerNeutral,                0)
  143.  
  144.  
  145. //////////////////////////////////////////////////////////////////////
  146. // forest definitions
  147. #define        (kForestFreeRadius,            10.0)
  148. #define        (kForestsPerPlayer,            3)
  149. #define        (kForestChaosLevel,            0.1)
  150. #define        (kMaxClumpsPerForest,            3)
  151.  
  152.  
  153. #elif Is3Players
  154. //////////////////////////////////////////////////////////////////////
  155. // 3 PLAYERS...
  156. //////////////////////////////////////////////////////////////////////
  157.  
  158. //////////////////////////////////////////////////////////////////////
  159. // terrain definitions
  160. #define        (kMinIntElevation,                -10)
  161. #define        (kMaxIntElevation,                9)
  162. #define        (kElevationScale,                      1)
  163. #define        (kPercentLand,                    Between(0.4, 0.4))
  164. #define        (kWaterBorder,                    0)
  165. #define        (kRiverWidth,                    10)
  166. #define        (kCoastToDeepWaterPercentage                1.0)
  167. #define        (kHeightMapChaos,                    Between(10, 15))
  168.         
  169. #define        (kMinimumStartPositionToMapEdge        4)
  170. #define        (kOuterPushFromMapCenter            30)
  171. #define        (kInnerPushFromMapCenter             0)
  172.  
  173. //////////////////////////////////////////////////////////////////////
  174. // player definitions
  175. #define        (kMaxAngleBetweenTeamMembers,          50.0)
  176. #define        (kPlayerInnerRadius,            0.7)
  177. #define        (kPlayerOuterRadius,            0.9)
  178. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  179. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  180. #define        (kPlayerLandChaos,            0.8)
  181. #define        (kPlayerLandClumps,            1)
  182. #define        (kPlayerFlatChaos,            0.8)
  183. #define        (kPlayerFlatClumps,            2)
  184. #define        (kPlayerTreePercentage,            0.08)
  185.  
  186.  
  187. //////////////////////////////////////////////////////////////////////
  188. // inner neutral definitions
  189. #define        (kNeutralInnerRadius,            0.05)
  190. #define        (kNeutralOuterRadius,            0.5)
  191. #define        (kNeutralOptimalFactor,            0.7)
  192. #define        (kNumInnerNeutrals,            Between(4, 5))
  193. #define        (kInnerNeutralPercentLand,        0.38)
  194. #define        (kInnerNeutralPercentFlat,        Between(.7, .7))
  195. #define        (kInnerNeutralTreePercentage,          0.08)
  196. #define        (kInnerNeutralLandChaos,        0.8)
  197. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  198. #define        (kInnerNeutralFlatChaos,        0.8)
  199. #define        (kInnerNeutralFlatClumps,        1)
  200.  
  201.  
  202. //////////////////////////////////////////////////////////////////////
  203. // outer neutral definitions
  204. #define        (kNumOuterNeutrals,            Between(4, 5))
  205. #define        (kOuterNeutralPercentLand,        0.38)
  206. #define        (kOuterNeutralPercentFlat,        Between(.7, .7))
  207. #define        (kOuterNeutralTreePercentage,          0.08)
  208. #define        (kOuterNeutralLandChaos,        0.8)
  209. #define        (kOuterNeutralLandClumps,        1)
  210. #define        (kOuterNeutralFlatChaos,        0.8)
  211. #define        (kOuterNeutralFlatClumps,        1)
  212.  
  213.  
  214. //////////////////////////////////////////////////////////////////////
  215. // resource definitions
  216. #define        (kMaxResourceElevation,            2)
  217. #define        (kResourceToEdgeDistance,        1)
  218. #define        (kResourceToWaterDistance,        2)
  219.  
  220. #define        (kAnimalPerPlayer,            0)
  221. #define        (kAnimalPerNeutral,            0)
  222.  
  223. #if (IsPaleoEpoch) 
  224.   #define  (kBerryPerPlayer,    2)
  225. #else
  226.   #define  (kBerryPerPlayer,    1)
  227. #endif 
  228. #define        (kBerryPerNeutral,            0)
  229.  
  230. #define        (kFishPerPlayer,                27)
  231. #define        (kFishPerNeutral,                37)
  232.  
  233. #define        (kGoldPerPlayer,                2)
  234. #define        (kGoldPerNeutral,                9)
  235.  
  236. #define        (kOilPerPlayer,                0)
  237. #define        (kOilPerNeutral,                0)
  238.  
  239. #define        (kSteelPerPlayer,                2)
  240. #define        (kSteelPerNeutral,            9)
  241.  
  242. #define        (kStonePerPlayer,                1)
  243. #define        (kStonePerNeutral,            4)
  244.  
  245. #define        (kTreePerPlayer,                1)
  246. #define        (kTreePerNeutral,                0)
  247.  
  248.  
  249. //////////////////////////////////////////////////////////////////////
  250. // forest definitions
  251. #define        (kForestFreeRadius,            10.0)
  252. #define        (kForestsPerPlayer,            3)
  253. #define        (kForestChaosLevel,            0.1)
  254. #define        (kMaxClumpsPerForest,            3)
  255.  
  256.  
  257. #elif Is4Players
  258. //////////////////////////////////////////////////////////////////////
  259. // 4 PLAYERS...
  260. //////////////////////////////////////////////////////////////////////
  261.  
  262. //////////////////////////////////////////////////////////////////////
  263. // terrain definitions
  264. #define        (kMinIntElevation,                -10)
  265. #define        (kMaxIntElevation,                9)
  266. #define        (kElevationScale,                      1)
  267. #define        (kPercentLand,                    Between(0.37, 0.37))
  268. #define        (kWaterBorder,                    0)
  269. #define        (kRiverWidth,                    10)
  270. #define        (kCoastToDeepWaterPercentage                1.0)
  271. #define        (kHeightMapChaos,                    Between(10, 15))
  272.         
  273. #define        (kMinimumStartPositionToMapEdge        4)
  274. #define        (kOuterPushFromMapCenter            40)
  275. #define        (kInnerPushFromMapCenter             0)                                    
  276. //////////////////////////////////////////////////////////////////////
  277. // player definitions
  278. #define        (kMaxAngleBetweenTeamMembers,          60.0)
  279. #define        (kPlayerInnerRadius,            0.7)
  280. #define        (kPlayerOuterRadius,            0.9)
  281. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  282. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  283. #define        (kPlayerLandChaos,            0.8)
  284. #define        (kPlayerLandClumps,            1)
  285. #define        (kPlayerFlatChaos,            0.8)
  286. #define        (kPlayerFlatClumps,            1)
  287. #define        (kPlayerTreePercentage,            0.08)
  288.  
  289.  
  290. //////////////////////////////////////////////////////////////////////
  291. // inner neutral definitions
  292. #define        (kNeutralInnerRadius,            0.05)
  293. #define        (kNeutralOuterRadius,            0.5)
  294. #define        (kNeutralOptimalFactor,            0.7)
  295. #define        (kNumInnerNeutrals,            Between(5, 6))
  296. #define        (kInnerNeutralPercentLand,        0.45)
  297. #define        (kInnerNeutralPercentFlat,        Between(.6, .7))
  298. #define        (kInnerNeutralTreePercentage,          0.08)
  299. #define        (kInnerNeutralLandChaos,        0.8)
  300. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  301. #define        (kInnerNeutralFlatChaos,        0.8)
  302. #define        (kInnerNeutralFlatClumps,        1)
  303.  
  304.  
  305. //////////////////////////////////////////////////////////////////////
  306. // outer neutral definitions
  307. #define        (kNumOuterNeutrals,            Between(2, 3))
  308. #define        (kOuterNeutralPercentLand,        0.22)
  309. #define        (kOuterNeutralPercentFlat,        Between(.6, .7))
  310. #define        (kOuterNeutralTreePercentage,          0.08)
  311. #define        (kOuterNeutralLandChaos,        0.8)
  312. #define        (kOuterNeutralLandClumps,        1)
  313. #define        (kOuterNeutralFlatChaos,        0.8)
  314. #define        (kOuterNeutralFlatClumps,        1)
  315.  
  316.  
  317. //////////////////////////////////////////////////////////////////////
  318. // resource definitions
  319. #define        (kMaxResourceElevation,            2)
  320. #define        (kResourceToEdgeDistance,        1)
  321. #define        (kResourceToWaterDistance,        2)
  322.  
  323. #define        (kAnimalPerPlayer,            0)
  324. #define        (kAnimalPerNeutral,            0)
  325.  
  326. #if (IsPaleoEpoch) 
  327.   #define  (kBerryPerPlayer,    2)
  328. #else
  329.   #define  (kBerryPerPlayer,    1)
  330. #endif 
  331. #define        (kBerryPerNeutral,            0)
  332.  
  333. #define        (kFishPerPlayer,                24)
  334. #define        (kFishPerNeutral,                10)
  335.  
  336. #define        (kGoldPerPlayer,                2)
  337. #define        (kGoldPerNeutral,                10)
  338.  
  339. #define        (kOilPerPlayer,                0)
  340. #define        (kOilPerNeutral,                0)
  341.  
  342. #define        (kSteelPerPlayer,                2)
  343. #define        (kSteelPerNeutral,            10)
  344.  
  345. #define        (kStonePerPlayer,                1)
  346. #define        (kStonePerNeutral,            5)
  347.  
  348. #define        (kTreePerPlayer,                1)
  349. #define        (kTreePerNeutral,                0)
  350.  
  351.  
  352. //////////////////////////////////////////////////////////////////////
  353. // forest definitions
  354. #define        (kForestFreeRadius,            10.0)
  355. #define        (kForestsPerPlayer,            3)
  356. #define        (kForestChaosLevel,            0.1)
  357. #define        (kMaxClumpsPerForest,            3)
  358.  
  359.  
  360. #elif Is5Players
  361. //////////////////////////////////////////////////////////////////////
  362. // 5 PLAYERS...
  363. //////////////////////////////////////////////////////////////////////
  364.  
  365. //////////////////////////////////////////////////////////////////////
  366. // terrain definitions
  367. #define        (kMinIntElevation,                -10)
  368. #define        (kMaxIntElevation,                8)
  369. #define        (kElevationScale,                      1)
  370. #define        (kPercentLand,                    Between(0.37, 0.37))
  371. #define        (kWaterBorder,                    0)
  372. #define        (kRiverWidth,                    10)
  373. #define        (kCoastToDeepWaterPercentage                1.0)
  374. #define        (kHeightMapChaos,                    Between(10, 15))
  375.         
  376. #define        (kMinimumStartPositionToMapEdge        4)
  377. #define        (kOuterPushFromMapCenter            30)
  378. #define        (kInnerPushFromMapCenter             0)
  379.  
  380. //////////////////////////////////////////////////////////////////////
  381. // player definitions
  382. #define        (kMaxAngleBetweenTeamMembers,          55.0)
  383. #define        (kPlayerInnerRadius,            0.7)
  384. #define        (kPlayerOuterRadius,            0.90)
  385. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  386. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  387. #define        (kPlayerLandChaos,            0.8)
  388. #define        (kPlayerLandClumps,            1)
  389. #define        (kPlayerFlatChaos,            0.8)
  390. #define        (kPlayerFlatClumps,            1)
  391. #define        (kPlayerTreePercentage,            0.08)
  392.  
  393.  
  394. //////////////////////////////////////////////////////////////////////
  395. // inner neutral definitions
  396. #define        (kNeutralInnerRadius,            0.05)
  397. #define        (kNeutralOuterRadius,            0.55)
  398. #define        (kNeutralOptimalFactor,            0.7)
  399. #define        (kNumInnerNeutrals,            Between(6, 7))
  400. #define        (kInnerNeutralPercentLand,        0.55)
  401. #define        (kInnerNeutralPercentFlat,        Between(.6, .7))
  402. #define        (kInnerNeutralTreePercentage,     0.08)
  403. #define        (kInnerNeutralLandChaos,        0.8)
  404. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  405. #define        (kInnerNeutralFlatChaos,        0.8)
  406. #define        (kInnerNeutralFlatClumps,        1)
  407.  
  408.  
  409. //////////////////////////////////////////////////////////////////////
  410. // outer neutral definitions
  411. #define        (kNumOuterNeutrals,            Between(0, 0))
  412. #define        (kOuterNeutralPercentLand,        0.2)
  413. #define        (kOuterNeutralPercentFlat,        Between(.6, .7))
  414. #define        (kOuterNeutralTreePercentage,          0.08)
  415. #define        (kOuterNeutralLandChaos,        0.8)
  416. #define        (kOuterNeutralLandClumps,        1)
  417. #define        (kOuterNeutralFlatChaos,        0.8)
  418. #define        (kOuterNeutralFlatClumps,        1)
  419.  
  420.  
  421. //////////////////////////////////////////////////////////////////////
  422. // resource definitions
  423. #define        (kMaxResourceElevation,            2)
  424. #define        (kResourceToEdgeDistance,        1)
  425. #define        (kResourceToWaterDistance,        2)
  426.  
  427. #define        (kAnimalPerPlayer,            0)
  428. #define        (kAnimalPerNeutral,            0)
  429.  
  430. #if (IsPaleoEpoch) 
  431.   #define  (kBerryPerPlayer,    2)
  432. #else
  433.   #define  (kBerryPerPlayer,    1)
  434. #endif 
  435. #define        (kBerryPerNeutral,            0)
  436.  
  437. #define        (kFishPerPlayer,                21)
  438. #define        (kFishPerNeutral,                0)
  439.  
  440. #define        (kGoldPerPlayer,                2)
  441. #define        (kGoldPerNeutral,                11)
  442.  
  443. #define        (kOilPerPlayer,                0)
  444. #define        (kOilPerNeutral,                0)
  445.  
  446. #define        (kSteelPerPlayer,                2)
  447. #define        (kSteelPerNeutral,            11)
  448.  
  449. #define        (kStonePerPlayer,                1)
  450. #define        (kStonePerNeutral,            6)
  451.  
  452. #define        (kTreePerPlayer,                1)
  453. #define        (kTreePerNeutral,                0)
  454.  
  455.  
  456.  
  457. //////////////////////////////////////////////////////////////////////
  458. // forest definitions
  459. #define        (kForestFreeRadius,            10.0)
  460. #define        (kForestsPerPlayer,            3)
  461. #define        (kForestChaosLevel,            0.1)
  462. #define        (kMaxClumpsPerForest,            3)
  463.  
  464.  
  465. #elif Is6Players
  466. //////////////////////////////////////////////////////////////////////
  467. // 6 PLAYERS...
  468. //////////////////////////////////////////////////////////////////////
  469.  
  470. //////////////////////////////////////////////////////////////////////
  471. // terrain definitions
  472. #define        (kMinIntElevation,                -10)
  473. #define        (kMaxIntElevation,                7)
  474. #define        (kElevationScale,                      1)
  475. #define        (kPercentLand,                    Between(0.4, 0.4))
  476. #define        (kWaterBorder,                    0)
  477. #define        (kRiverWidth,                    10)
  478. #define        (kCoastToDeepWaterPercentage                1.0)
  479. #define        (kHeightMapChaos,                    Between(10, 15))
  480.         
  481. #define        (kMinimumStartPositionToMapEdge        4)
  482. #define        (kOuterPushFromMapCenter            30)
  483. #define        (kInnerPushFromMapCenter             0)
  484.  
  485. //////////////////////////////////////////////////////////////////////
  486. // player definitions
  487. #define        (kMaxAngleBetweenTeamMembers,          55.0)
  488. #define        (kPlayerInnerRadius,            0.7)
  489. #define        (kPlayerOuterRadius,            0.9)
  490. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  491. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  492. #define        (kPlayerLandChaos,            0.8)
  493. #define        (kPlayerLandClumps,            1)
  494. #define        (kPlayerFlatChaos,            0.8)
  495. #define        (kPlayerFlatClumps,            1)
  496. #define        (kPlayerTreePercentage,            0.08)
  497.  
  498.  
  499. //////////////////////////////////////////////////////////////////////
  500. // inner neutral definitions
  501. #define        (kNeutralInnerRadius,            0.05)
  502. #define        (kNeutralOuterRadius,            0.52)
  503. #define        (kNeutralOptimalFactor,            0.7)
  504. #define        (kNumInnerNeutrals,            Between(5, 6))
  505. #define        (kInnerNeutralPercentLand,        0.5)
  506. #define        (kInnerNeutralPercentFlat,        Between(.7, .7))
  507. #define        (kInnerNeutralTreePercentage,          0.08)
  508. #define        (kInnerNeutralLandChaos,        0.8)
  509. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  510. #define        (kInnerNeutralFlatChaos,        0.8)
  511. #define        (kInnerNeutralFlatClumps,        1)
  512.  
  513.  
  514. //////////////////////////////////////////////////////////////////////
  515. // outer neutral definitions
  516. #define        (kNumOuterNeutrals,            Between(0, 0))
  517. #define        (kOuterNeutralPercentLand,        0.12)
  518. #define        (kOuterNeutralPercentFlat,        Between(.7, .7))
  519. #define        (kOuterNeutralTreePercentage,          0.08)
  520. #define        (kOuterNeutralLandChaos,        0.8)
  521. #define        (kOuterNeutralLandClumps,        1)
  522. #define        (kOuterNeutralFlatChaos,        0.8)
  523. #define        (kOuterNeutralFlatClumps,        1)
  524.  
  525.  
  526. //////////////////////////////////////////////////////////////////////
  527. // resource definitions
  528. #define        (kMaxResourceElevation,            2)
  529. #define        (kResourceToEdgeDistance,        1)
  530. #define        (kResourceToWaterDistance,        2)
  531.  
  532. #define        (kAnimalPerPlayer,            0)
  533. #define        (kAnimalPerNeutral,            0)
  534.  
  535. #if (IsPaleoEpoch) 
  536.   #define  (kBerryPerPlayer,    2)
  537. #else
  538.   #define  (kBerryPerPlayer,    1)
  539. #endif 
  540. #define        (kBerryPerNeutral,            0)
  541.  
  542. #define        (kFishPerPlayer,                15)
  543. #define        (kFishPerNeutral,                0)
  544.  
  545. #define        (kGoldPerPlayer,                2)
  546. #define        (kGoldPerNeutral,                10)
  547.  
  548. #define        (kOilPerPlayer,                0)
  549. #define        (kOilPerNeutral,                0)
  550.  
  551. #define        (kSteelPerPlayer,                2)
  552. #define        (kSteelPerNeutral,            10)
  553.  
  554. #define        (kStonePerPlayer,                1)
  555. #define        (kStonePerNeutral,            6)
  556.  
  557. #define        (kTreePerPlayer,                1)
  558. #define        (kTreePerNeutral,                0)
  559.  
  560.  
  561. //////////////////////////////////////////////////////////////////////
  562. // forest definitions
  563. #define        (kForestFreeRadius,            10.0)
  564. #define        (kForestsPerPlayer,            3)
  565. #define        (kForestChaosLevel,            0.1)
  566. #define        (kMaxClumpsPerForest,            3)
  567.  
  568.  
  569. #elif Is7Players
  570. //////////////////////////////////////////////////////////////////////
  571. // 7 PLAYERS...
  572. //////////////////////////////////////////////////////////////////////
  573.  
  574. //////////////////////////////////////////////////////////////////////
  575. // terrain definitions
  576. #define        (kMinIntElevation,                -10)
  577. #define        (kMaxIntElevation,                7)
  578. #define        (kElevationScale,                      1)
  579. #define        (kPercentLand,                    Between(0.4, 0.4))
  580. #define        (kWaterBorder,                    0)
  581. #define        (kRiverWidth,                    10)
  582. #define        (kCoastToDeepWaterPercentage                1.0)
  583. #define        (kHeightMapChaos,                    Between(10, 15))
  584.         
  585. #define        (kMinimumStartPositionToMapEdge        4)
  586. #define        (kOuterPushFromMapCenter            30)
  587. #define        (kInnerPushFromMapCenter             0)
  588.                                             
  589.  
  590. //////////////////////////////////////////////////////////////////////
  591. // player definitions
  592. #define        (kMaxAngleBetweenTeamMembers,          50.0)
  593. #define        (kPlayerInnerRadius,            0.7)
  594. #define        (kPlayerOuterRadius,            0.9)
  595. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  596. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  597. #define        (kPlayerLandChaos,            0.8)
  598. #define        (kPlayerLandClumps,            1)
  599. #define        (kPlayerFlatChaos,            0.8)
  600. #define        (kPlayerFlatClumps,            2)
  601. #define        (kPlayerTreePercentage,            0.08)
  602.  
  603. //////////////////////////////////////////////////////////////////////
  604. // inner neutral definitions
  605. #define        (kNeutralInnerRadius,            0.05)
  606. #define        (kNeutralOuterRadius,            0.4)
  607. #define        (kNeutralOptimalFactor,            0.7)
  608. #define        (kNumInnerNeutrals,            Between(4, 4))
  609. #define        (kInnerNeutralPercentLand,        0.4)
  610. #define        (kInnerNeutralPercentFlat,        Between(.7, .7))
  611. #define        (kInnerNeutralTreePercentage,          0.08)
  612. #define        (kInnerNeutralLandChaos,        0.8)
  613. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  614. #define        (kInnerNeutralFlatChaos,        0.8)
  615. #define        (kInnerNeutralFlatClumps,        1)
  616.  
  617.  
  618. //////////////////////////////////////////////////////////////////////
  619. // outer neutral definitions
  620. #define        (kNumOuterNeutrals,            Between(0, 0))
  621. #define        (kOuterNeutralPercentLand,        0.19)
  622. #define        (kOuterNeutralPercentFlat,        Between(.7, .7))
  623. #define        (kOuterNeutralTreePercentage,          0.08)
  624. #define        (kOuterNeutralLandChaos,        0.8)
  625. #define        (kOuterNeutralLandClumps,        1)
  626. #define        (kOuterNeutralFlatChaos,        0.8)
  627. #define        (kOuterNeutralFlatClumps,        1)
  628.  
  629.  
  630. //////////////////////////////////////////////////////////////////////
  631. // resource definitions
  632. #define        (kMaxResourceElevation,            2)
  633. #define        (kResourceToEdgeDistance,        1)
  634. #define        (kResourceToWaterDistance,        2)
  635.  
  636. #define        (kAnimalPerPlayer,            0)
  637. #define        (kAnimalPerNeutral,            0)
  638.  
  639. #if (IsPaleoEpoch) 
  640.   #define  (kBerryPerPlayer,    2)
  641. #else
  642.   #define  (kBerryPerPlayer,    1)
  643. #endif 
  644. #define        (kBerryPerNeutral,            0)
  645.  
  646. #define        (kFishPerPlayer,                15)
  647. #define        (kFishPerNeutral,                0)
  648.  
  649. #define        (kGoldPerPlayer,                2)
  650. #define        (kGoldPerNeutral,                10)
  651.  
  652. #define        (kOilPerPlayer,                0)
  653. #define        (kOilPerNeutral,                0)
  654.  
  655. #define        (kSteelPerPlayer,                2)
  656. #define        (kSteelPerNeutral,            10)
  657.  
  658. #define        (kStonePerPlayer,                1)
  659. #define        (kStonePerNeutral,            7)
  660.  
  661. #define        (kTreePerPlayer,                1)
  662. #define        (kTreePerNeutral,                0)
  663.  
  664.  
  665. //////////////////////////////////////////////////////////////////////
  666. // forest definitions
  667. #define        (kForestFreeRadius,            10.0)
  668. #define        (kForestsPerPlayer,            3)
  669. #define        (kForestChaosLevel,            0.1)
  670. #define        (kMaxClumpsPerForest,            3)
  671.  
  672.  
  673. #elif Is8Players
  674. //////////////////////////////////////////////////////////////////////
  675. // 8 PLAYERS...
  676. //////////////////////////////////////////////////////////////////////
  677.  
  678. //////////////////////////////////////////////////////////////////////
  679. // terrain definitions
  680. #define        (kMinIntElevation,                -10)
  681. #define        (kMaxIntElevation,                7)
  682. #define        (kElevationScale,                      1)
  683. #define        (kPercentLand,                    Between(0.4, 0.4))
  684. #define        (kWaterBorder,                    0)
  685. #define        (kRiverWidth,                    10)
  686. #define        (kCoastToDeepWaterPercentage                1.0)
  687. #define        (kHeightMapChaos,                    Between(10, 15))
  688.         
  689. #define        (kMinimumStartPositionToMapEdge        4)
  690. #define        (kOuterPushFromMapCenter            30)
  691. #define        (kInnerPushFromMapCenter             0)
  692.  
  693. //////////////////////////////////////////////////////////////////////
  694. // player definitions
  695. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  696. #define        (kPlayerInnerRadius,            0.7)
  697. #define        (kPlayerOuterRadius,            0.9)
  698. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  699. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  700. #define        (kPlayerLandChaos,            0.8)
  701. #define        (kPlayerLandClumps,            1)
  702. #define        (kPlayerFlatChaos,            0.8)
  703. #define        (kPlayerFlatClumps,            2)
  704. #define        (kPlayerTreePercentage,            0.08)
  705.  
  706.  
  707. //////////////////////////////////////////////////////////////////////
  708. // inner neutral definitions
  709. #define        (kNeutralInnerRadius,            0.05)
  710. #define        (kNeutralOuterRadius,            0.2)
  711. #define        (kNeutralOptimalFactor,            0.7)
  712. #define        (kNumInnerNeutrals,            Between(3, 3))
  713. #define        (kInnerNeutralPercentLand,        0.30)
  714. #define        (kInnerNeutralPercentFlat,        Between(.7, .7))
  715. #define        (kInnerNeutralTreePercentage,          0.08)
  716. #define        (kInnerNeutralLandChaos,        0.8)
  717. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  718. #define        (kInnerNeutralFlatChaos,        0.8)
  719. #define        (kInnerNeutralFlatClumps,        1)
  720.  
  721.  
  722. //////////////////////////////////////////////////////////////////////
  723. // outer neutral definitions
  724. #define        (kNumOuterNeutrals,            Between(0, 0))
  725. #define        (kOuterNeutralPercentLand,        0.35)
  726. #define        (kOuterNeutralPercentFlat,        Between(.7, .7))
  727. #define        (kOuterNeutralTreePercentage,          0.08)
  728. #define        (kOuterNeutralLandChaos,        0.8)
  729. #define        (kOuterNeutralLandClumps,        1)
  730. #define        (kOuterNeutralFlatChaos,        0.8)
  731. #define        (kOuterNeutralFlatClumps,        1)
  732.  
  733.  
  734. //////////////////////////////////////////////////////////////////////
  735. // resource definitions
  736. #define        (kMaxResourceElevation,            2)
  737. #define        (kResourceToEdgeDistance,        1)
  738. #define        (kResourceToWaterDistance,        2)
  739.  
  740. #define        (kAnimalPerPlayer,            0)
  741. #define        (kAnimalPerNeutral,            0)
  742.  
  743. #if (IsPaleoEpoch) 
  744.   #define  (kBerryPerPlayer,    2)
  745. #else
  746.   #define  (kBerryPerPlayer,    1)
  747. #endif 
  748. #define        (kBerryPerNeutral,            0)
  749.  
  750. #define        (kFishPerPlayer,                13)
  751. #define        (kFishPerNeutral,                0)
  752.  
  753. #define        (kGoldPerPlayer,                2)
  754. #define        (kGoldPerNeutral,                8)
  755.  
  756. #define        (kOilPerPlayer,                0)
  757. #define        (kOilPerNeutral,                0)
  758.  
  759. #define        (kSteelPerPlayer,                2)
  760. #define        (kSteelPerNeutral,            8)
  761.  
  762. #define        (kStonePerPlayer,                1)
  763. #define        (kStonePerNeutral,            7)
  764.  
  765. #define        (kTreePerPlayer,                1)
  766. #define        (kTreePerNeutral,                0)
  767.  
  768. //////////////////////////////////////////////////////////////////////
  769. // forest definitions
  770. #define        (kForestFreeRadius,            10.0)
  771. #define        (kForestsPerPlayer,            2)
  772. #define        (kForestChaosLevel,            0.1)
  773. #define        (kMaxClumpsPerForest,            2)
  774.  
  775.  
  776. #elif Is9Players
  777. //////////////////////////////////////////////////////////////////////
  778. // 9 PLAYERS...
  779. //////////////////////////////////////////////////////////////////////
  780.  
  781. //////////////////////////////////////////////////////////////////////
  782. // terrain definitions
  783. #define        (kMinIntElevation,                -10)
  784. #define        (kMaxIntElevation,                15)
  785. #define        (kElevationScale,                      1)
  786. #define        (kPercentLand,                    Between(0.5, 0.5))
  787. #define        (kWaterBorder,                    0)
  788. #define        (kRiverWidth,                    10)
  789. #define        (kCoastToDeepWaterPercentage                1.0)
  790. #define        (kHeightMapChaos,                    Between(12, 25))
  791.         
  792. #define        (kMinimumStartPositionToMapEdge        4)
  793. #define        (kOuterPushFromMapCenter            30)
  794. #define        (kInnerPushFromMapCenter             0)
  795.  
  796. //////////////////////////////////////////////////////////////////////
  797. // player definitions
  798. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  799. #define        (kPlayerInnerRadius,            0.1)
  800. #define        (kPlayerOuterRadius,            0.9)
  801. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  802. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  803. #define        (kPlayerLandChaos,            0.8)
  804. #define        (kPlayerLandClumps,            1)
  805. #define        (kPlayerFlatChaos,            0.8)
  806. #define        (kPlayerFlatClumps,            2)
  807. #define        (kPlayerTreePercentage,            0.06)
  808.  
  809.  
  810. //////////////////////////////////////////////////////////////////////
  811. // inner neutral definitions
  812. #define        (kNeutralInnerRadius,            0.05)
  813. #define        (kNeutralOuterRadius,            0.45)
  814. #define        (kNeutralOptimalFactor,            0.7)
  815. #define        (kNumInnerNeutrals,            Between(0, 0))
  816. #define        (kInnerNeutralPercentLand,        0.2)
  817. #define        (kInnerNeutralPercentFlat,        Between(.4, .7))
  818. #define        (kInnerNeutralTreePercentage,          0.05)
  819. #define        (kInnerNeutralLandChaos,        0.8)
  820. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  821. #define        (kInnerNeutralFlatChaos,        0.8)
  822. #define        (kInnerNeutralFlatClumps,        2)
  823.  
  824.  
  825. //////////////////////////////////////////////////////////////////////
  826. // outer neutral definitions
  827. #define        (kNumOuterNeutrals,            Between(0, 0))
  828. #define        (kOuterNeutralPercentLand,        0.35)
  829. #define        (kOuterNeutralPercentFlat,        Between(.4, .7))
  830. #define        (kOuterNeutralTreePercentage,          0.05)
  831. #define        (kOuterNeutralLandChaos,        0.8)
  832. #define        (kOuterNeutralLandClumps,        2)
  833. #define        (kOuterNeutralFlatChaos,        0.8)
  834. #define        (kOuterNeutralFlatClumps,        2)
  835.  
  836.  
  837. //////////////////////////////////////////////////////////////////////
  838. // resource definitions
  839. #define        (kMaxResourceElevation,            2)
  840. #define        (kResourceToEdgeDistance,        1)
  841. #define        (kResourceToWaterDistance,        2)
  842.  
  843. #define        (kAnimalPerPlayer,            0)
  844. #define        (kAnimalPerNeutral,            0)
  845.  
  846. #define        (kBerryPerPlayer,                1)
  847. #define        (kBerryPerNeutral,            0)
  848.  
  849. #define        (kFishPerPlayer,                13)
  850. #define        (kFishPerNeutral,                0)
  851.  
  852. #define        (kGoldPerPlayer,                2)
  853. #define        (kGoldPerNeutral,                5)
  854.  
  855. #define        (kOilPerPlayer,                0)
  856. #define        (kOilPerNeutral,                0)
  857.  
  858. #define        (kSteelPerPlayer,                2)
  859. #define        (kSteelPerNeutral,            5)
  860.  
  861. #define        (kStonePerPlayer,                1)
  862. #define        (kStonePerNeutral,            7)
  863.  
  864. #define        (kTreePerPlayer,                1)
  865. #define        (kTreePerNeutral,                0)
  866.  
  867. //////////////////////////////////////////////////////////////////////
  868. // forest definitions
  869. #define        (kForestFreeRadius,            5.0)
  870. #define        (kForestsPerPlayer,            2)
  871. #define        (kForestChaosLevel,            0.1)
  872. #define        (kMaxClumpsPerForest,            2)
  873.  
  874.  
  875. #elif Is10Players
  876. //////////////////////////////////////////////////////////////////////
  877. // 10 PLAYERS...
  878. //////////////////////////////////////////////////////////////////////
  879.  
  880. //////////////////////////////////////////////////////////////////////
  881. // terrain definitions
  882. #define        (kMinIntElevation,                -10)
  883. #define        (kMaxIntElevation,                15)
  884. #define        (kElevationScale,                      1)
  885. #define        (kPercentLand,                    Between(0.5, 0.5))
  886. #define        (kWaterBorder,                    0)
  887. #define        (kRiverWidth,                    10)
  888. #define        (kCoastToDeepWaterPercentage                1.0)
  889. #define        (kHeightMapChaos,                    Between(12, 25))
  890.         
  891. #define        (kMinimumStartPositionToMapEdge        4)
  892. #define        (kOuterPushFromMapCenter            30)
  893. #define        (kInnerPushFromMapCenter             0)
  894.  
  895. //////////////////////////////////////////////////////////////////////
  896. // player definitions
  897. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  898. #define        (kPlayerInnerRadius,            0.1)
  899. #define        (kPlayerOuterRadius,            0.9)
  900. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  901. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  902. #define        (kPlayerLandChaos,            0.8)
  903. #define        (kPlayerLandClumps,            1)
  904. #define        (kPlayerFlatChaos,            0.8)
  905. #define        (kPlayerFlatClumps,            2)
  906. #define        (kPlayerTreePercentage,            0.06)
  907.  
  908.  
  909. //////////////////////////////////////////////////////////////////////
  910. // inner neutral definitions
  911. #define        (kNeutralInnerRadius,            0.05)
  912. #define        (kNeutralOuterRadius,            0.45)
  913. #define        (kNeutralOptimalFactor,            0.7)
  914. #define        (kNumInnerNeutrals,            Between(0, 0))
  915. #define        (kInnerNeutralPercentLand,        0.2)
  916. #define        (kInnerNeutralPercentFlat,        Between(.4, .7))
  917. #define        (kInnerNeutralTreePercentage,          0.05)
  918. #define        (kInnerNeutralLandChaos,        0.8)
  919. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  920. #define        (kInnerNeutralFlatChaos,        0.8)
  921. #define        (kInnerNeutralFlatClumps,        2)
  922.  
  923.  
  924. //////////////////////////////////////////////////////////////////////
  925. // outer neutral definitions
  926. #define        (kNumOuterNeutrals,            Between(0, 0))
  927. #define        (kOuterNeutralPercentLand,        0.35)
  928. #define        (kOuterNeutralPercentFlat,        Between(.4, .7))
  929. #define        (kOuterNeutralTreePercentage,          0.05)
  930. #define        (kOuterNeutralLandChaos,        0.8)
  931. #define        (kOuterNeutralLandClumps,        2)
  932. #define        (kOuterNeutralFlatChaos,        0.8)
  933. #define        (kOuterNeutralFlatClumps,        2)
  934.  
  935.  
  936. //////////////////////////////////////////////////////////////////////
  937. // resource definitions
  938. #define        (kMaxResourceElevation,            2)
  939. #define        (kResourceToEdgeDistance,        1)
  940. #define        (kResourceToWaterDistance,        2)
  941.  
  942. #define        (kAnimalPerPlayer,            0)
  943. #define        (kAnimalPerNeutral,            0)
  944.  
  945. #define        (kBerryPerPlayer,                0)
  946. #define        (kBerryPerNeutral,            0)
  947.  
  948. #define        (kFishPerPlayer,                13)
  949. #define        (kFishPerNeutral,                0)
  950.  
  951. #define        (kGoldPerPlayer,                2)
  952. #define        (kGoldPerNeutral,                5)
  953.  
  954. #define        (kOilPerPlayer,                0)
  955. #define        (kOilPerNeutral,                0)
  956.  
  957. #define        (kSteelPerPlayer,                2)
  958. #define        (kSteelPerNeutral,            5)
  959.  
  960. #define        (kStonePerPlayer,                1)
  961. #define        (kStonePerNeutral,            7)
  962.  
  963. #define        (kTreePerPlayer,                0)
  964. #define        (kTreePerNeutral,                0)
  965.  
  966. //////////////////////////////////////////////////////////////////////
  967. // forest definitions
  968. #define        (kForestFreeRadius,            5.0)
  969. #define        (kForestsPerPlayer,            2)
  970. #define        (kForestChaosLevel,            0.1)
  971. #define        (kMaxClumpsPerForest,            2)
  972.  
  973.  
  974. #elif Is11Players
  975. //////////////////////////////////////////////////////////////////////
  976. // 11 PLAYERS...
  977. //////////////////////////////////////////////////////////////////////
  978.  
  979. //////////////////////////////////////////////////////////////////////
  980. // terrain definitions
  981. #define        (kMinIntElevation,                -10)
  982. #define        (kMaxIntElevation,                15)
  983. #define        (kElevationScale,                      1)
  984. #define        (kPercentLand,                    Between(0.5, 0.5))
  985. #define        (kWaterBorder,                    0)
  986. #define        (kRiverWidth,                    10)
  987. #define        (kCoastToDeepWaterPercentage                1.0)
  988. #define        (kHeightMapChaos,                    Between(12, 25))
  989.         
  990. #define        (kMinimumStartPositionToMapEdge        4)
  991. #define        (kOuterPushFromMapCenter            30)
  992. #define        (kInnerPushFromMapCenter             0)
  993.  
  994. //////////////////////////////////////////////////////////////////////
  995. // player definitions
  996. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  997. #define        (kPlayerInnerRadius,            0.1)
  998. #define        (kPlayerOuterRadius,            0.9)
  999. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1000. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  1001. #define        (kPlayerLandChaos,            0.8)
  1002. #define        (kPlayerLandClumps,            1)
  1003. #define        (kPlayerFlatChaos,            0.8)
  1004. #define        (kPlayerFlatClumps,            2)
  1005. #define        (kPlayerTreePercentage,            0.06)
  1006.  
  1007.  
  1008. //////////////////////////////////////////////////////////////////////
  1009. // inner neutral definitions
  1010. #define        (kNeutralInnerRadius,            0.05)
  1011. #define        (kNeutralOuterRadius,            0.45)
  1012. #define        (kNeutralOptimalFactor,            0.7)
  1013. #define        (kNumInnerNeutrals,            Between(0, 0))
  1014. #define        (kInnerNeutralPercentLand,        0.2)
  1015. #define        (kInnerNeutralPercentFlat,        Between(.4, .7))
  1016. #define        (kInnerNeutralTreePercentage,          0.05)
  1017. #define        (kInnerNeutralLandChaos,        0.8)
  1018. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  1019. #define        (kInnerNeutralFlatChaos,        0.8)
  1020. #define        (kInnerNeutralFlatClumps,        2)
  1021.  
  1022.  
  1023. //////////////////////////////////////////////////////////////////////
  1024. // outer neutral definitions
  1025. #define        (kNumOuterNeutrals,            Between(0, 0))
  1026. #define        (kOuterNeutralPercentLand,        0.35)
  1027. #define        (kOuterNeutralPercentFlat,        Between(.4, .7))
  1028. #define        (kOuterNeutralTreePercentage,          0.05)
  1029. #define        (kOuterNeutralLandChaos,        0.8)
  1030. #define        (kOuterNeutralLandClumps,        2)
  1031. #define        (kOuterNeutralFlatChaos,        0.8)
  1032. #define        (kOuterNeutralFlatClumps,        2)
  1033.  
  1034.  
  1035. //////////////////////////////////////////////////////////////////////
  1036. // resource definitions
  1037. #define        (kMaxResourceElevation,            2)
  1038. #define        (kResourceToEdgeDistance,        2)
  1039. #define        (kResourceToWaterDistance,        2)
  1040.  
  1041. #define        (kAnimalPerPlayer,            0)
  1042. #define        (kAnimalPerNeutral,            0)
  1043.  
  1044. #define        (kBerryPerPlayer,                0)
  1045. #define        (kBerryPerNeutral,            0)
  1046.  
  1047. #define        (kFishPerPlayer,                13)
  1048. #define        (kFishPerNeutral,                0)
  1049.  
  1050. #define        (kGoldPerPlayer,                2)
  1051. #define        (kGoldPerNeutral,                5)
  1052.  
  1053. #define        (kOilPerPlayer,                0)
  1054. #define        (kOilPerNeutral,                0)
  1055.  
  1056. #define        (kSteelPerPlayer,                2)
  1057. #define        (kSteelPerNeutral,            5)
  1058.  
  1059. #define        (kStonePerPlayer,                1)
  1060. #define        (kStonePerNeutral,            7)
  1061.  
  1062. #define        (kTreePerPlayer,                0)
  1063. #define        (kTreePerNeutral,                0)
  1064.  
  1065. //////////////////////////////////////////////////////////////////////
  1066. // forest definitions
  1067. #define        (kForestFreeRadius,            5.0)
  1068. #define        (kForestsPerPlayer,            2)
  1069. #define        (kForestChaosLevel,            0.1)
  1070. #define        (kMaxClumpsPerForest,            2)
  1071.  
  1072.  
  1073. #elif Is12Players
  1074. //////////////////////////////////////////////////////////////////////
  1075. // 12 PLAYERS...
  1076. //////////////////////////////////////////////////////////////////////
  1077.  
  1078. //////////////////////////////////////////////////////////////////////
  1079. // terrain definitions
  1080. #define        (kMinIntElevation,                -10)
  1081. #define        (kMaxIntElevation,                15)
  1082. #define        (kElevationScale,                      1)
  1083. #define        (kPercentLand,                    Between(0.5, 0.5))
  1084. #define        (kWaterBorder,                    0)
  1085. #define        (kRiverWidth,                    10)
  1086. #define        (kCoastToDeepWaterPercentage                1.0)
  1087. #define        (kHeightMapChaos,                    Between(12, 25))
  1088.         
  1089. #define        (kMinimumStartPositionToMapEdge        4)
  1090. #define        (kOuterPushFromMapCenter            30)
  1091. #define        (kInnerPushFromMapCenter             0)
  1092.  
  1093. //////////////////////////////////////////////////////////////////////
  1094. // player definitions
  1095. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1096. #define        (kPlayerInnerRadius,            0.1)
  1097. #define        (kPlayerOuterRadius,            0.9)
  1098. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1099. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  1100. #define        (kPlayerLandChaos,            0.8)
  1101. #define        (kPlayerLandClumps,            1)
  1102. #define        (kPlayerFlatChaos,            0.8)
  1103. #define        (kPlayerFlatClumps,            2)
  1104. #define        (kPlayerTreePercentage,            0.06)
  1105.  
  1106.  
  1107. //////////////////////////////////////////////////////////////////////
  1108. // inner neutral definitions
  1109. #define        (kNeutralInnerRadius,            0.05)
  1110. #define        (kNeutralOuterRadius,            0.45)
  1111. #define        (kNeutralOptimalFactor,            0.7)
  1112. #define        (kNumInnerNeutrals,            Between(0, 0))
  1113. #define        (kInnerNeutralPercentLand,        0.2)
  1114. #define        (kInnerNeutralPercentFlat,        Between(.4, .7))
  1115. #define        (kInnerNeutralTreePercentage,          0.05)
  1116. #define        (kInnerNeutralLandChaos,        0.8)
  1117. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  1118. #define        (kInnerNeutralFlatChaos,        0.8)
  1119. #define        (kInnerNeutralFlatClumps,        2)
  1120.  
  1121.  
  1122. //////////////////////////////////////////////////////////////////////
  1123. // outer neutral definitions
  1124. #define        (kNumOuterNeutrals,            Between(0, 0))
  1125. #define        (kOuterNeutralPercentLand,        0.35)
  1126. #define        (kOuterNeutralPercentFlat,        Between(.4, .7))
  1127. #define        (kOuterNeutralTreePercentage,          0.05)
  1128. #define        (kOuterNeutralLandChaos,        0.8)
  1129. #define        (kOuterNeutralLandClumps,        2)
  1130. #define        (kOuterNeutralFlatChaos,        0.8)
  1131. #define        (kOuterNeutralFlatClumps,        2)
  1132.  
  1133.  
  1134. //////////////////////////////////////////////////////////////////////
  1135. // resource definitions
  1136. #define        (kMaxResourceElevation,            2)
  1137. #define        (kResourceToEdgeDistance,        2)
  1138. #define        (kResourceToWaterDistance,        2)
  1139.  
  1140. #define        (kAnimalPerPlayer,            0)
  1141. #define        (kAnimalPerNeutral,            0)
  1142.  
  1143. #define        (kBerryPerPlayer,                0)
  1144. #define        (kBerryPerNeutral,            0)
  1145.  
  1146. #define        (kFishPerPlayer,                12)
  1147. #define        (kFishPerNeutral,                0)
  1148.  
  1149. #define        (kGoldPerPlayer,                2)
  1150. #define        (kGoldPerNeutral,                5)
  1151.  
  1152. #define        (kOilPerPlayer,                0)
  1153. #define        (kOilPerNeutral,                0)
  1154.  
  1155. #define        (kSteelPerPlayer,                2)
  1156. #define        (kSteelPerNeutral,            5)
  1157.  
  1158. #define        (kStonePerPlayer,                1)
  1159. #define        (kStonePerNeutral,            7)
  1160.  
  1161. #define        (kTreePerPlayer,                0)
  1162. #define        (kTreePerNeutral,                0)
  1163.  
  1164. //////////////////////////////////////////////////////////////////////
  1165. // forest definitions
  1166. #define        (kForestFreeRadius,            5.0)
  1167. #define        (kForestsPerPlayer,            2)
  1168. #define        (kForestChaosLevel,            0.1)
  1169. #define        (kMaxClumpsPerForest,            2)
  1170.  
  1171.  
  1172. #elif Is13Players
  1173. //////////////////////////////////////////////////////////////////////
  1174. // 13 PLAYERS...
  1175. //////////////////////////////////////////////////////////////////////
  1176.  
  1177. //////////////////////////////////////////////////////////////////////
  1178. // terrain definitions
  1179. #define        (kMinIntElevation,                -10)
  1180. #define        (kMaxIntElevation,                15)
  1181. #define        (kElevationScale,                      1)
  1182. #define        (kPercentLand,                    Between(0.5, 0.5))
  1183. #define        (kWaterBorder,                    0)
  1184. #define        (kRiverWidth,                    10)
  1185. #define        (kCoastToDeepWaterPercentage                1.0)
  1186. #define        (kHeightMapChaos,                    Between(12, 25))
  1187.         
  1188. #define        (kMinimumStartPositionToMapEdge        4)
  1189. #define        (kOuterPushFromMapCenter            30)
  1190. #define        (kInnerPushFromMapCenter             0)
  1191.  
  1192. //////////////////////////////////////////////////////////////////////
  1193. // player definitions
  1194. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1195. #define        (kPlayerInnerRadius,            0.1)
  1196. #define        (kPlayerOuterRadius,            0.9)
  1197. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1198. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  1199. #define        (kPlayerLandChaos,            0.8)
  1200. #define        (kPlayerLandClumps,            1)
  1201. #define        (kPlayerFlatChaos,            0.8)
  1202. #define        (kPlayerFlatClumps,            2)
  1203. #define        (kPlayerTreePercentage,            0.06)
  1204.  
  1205.  
  1206. //////////////////////////////////////////////////////////////////////
  1207. // inner neutral definitions
  1208. #define        (kNeutralInnerRadius,            0.05)
  1209. #define        (kNeutralOuterRadius,            0.45)
  1210. #define        (kNeutralOptimalFactor,            0.7)
  1211. #define        (kNumInnerNeutrals,            Between(0, 0))
  1212. #define        (kInnerNeutralPercentLand,        0.2)
  1213. #define        (kInnerNeutralPercentFlat,        Between(.4, .7))
  1214. #define        (kInnerNeutralTreePercentage,          0.05)
  1215. #define        (kInnerNeutralLandChaos,        0.8)
  1216. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  1217. #define        (kInnerNeutralFlatChaos,        0.8)
  1218. #define        (kInnerNeutralFlatClumps,        2)
  1219.  
  1220.  
  1221. //////////////////////////////////////////////////////////////////////
  1222. // outer neutral definitions
  1223. #define        (kNumOuterNeutrals,            Between(0, 0))
  1224. #define        (kOuterNeutralPercentLand,        0.35)
  1225. #define        (kOuterNeutralPercentFlat,        Between(.4, .7))
  1226. #define        (kOuterNeutralTreePercentage,          0.05)
  1227. #define        (kOuterNeutralLandChaos,        0.8)
  1228. #define        (kOuterNeutralLandClumps,        2)
  1229. #define        (kOuterNeutralFlatChaos,        0.8)
  1230. #define        (kOuterNeutralFlatClumps,        2)
  1231.  
  1232.  
  1233. //////////////////////////////////////////////////////////////////////
  1234. // resource definitions
  1235. #define        (kMaxResourceElevation,            2)
  1236. #define        (kResourceToEdgeDistance,        2)
  1237. #define        (kResourceToWaterDistance,        2)
  1238.  
  1239. #define        (kAnimalPerPlayer,            0)
  1240. #define        (kAnimalPerNeutral,            0)
  1241.  
  1242. #define        (kBerryPerPlayer,                0)
  1243. #define        (kBerryPerNeutral,            0)
  1244.  
  1245. #define        (kFishPerPlayer,                12)
  1246. #define        (kFishPerNeutral,                0)
  1247.  
  1248. #define        (kGoldPerPlayer,                2)
  1249. #define        (kGoldPerNeutral,                5)
  1250.  
  1251. #define        (kOilPerPlayer,                0)
  1252. #define        (kOilPerNeutral,                0)
  1253.  
  1254. #define        (kSteelPerPlayer,                2)
  1255. #define        (kSteelPerNeutral,            5)
  1256.  
  1257. #define        (kStonePerPlayer,                1)
  1258. #define        (kStonePerNeutral,            7)
  1259.  
  1260. #define        (kTreePerPlayer,                0)
  1261. #define        (kTreePerNeutral,                0)
  1262.  
  1263. //////////////////////////////////////////////////////////////////////
  1264. // forest definitions
  1265. #define        (kForestFreeRadius,            5.0)
  1266. #define        (kForestsPerPlayer,            2)
  1267. #define        (kForestChaosLevel,            0.1)
  1268. #define        (kMaxClumpsPerForest,            2)
  1269.  
  1270.  
  1271. #elif Is14Players
  1272. //////////////////////////////////////////////////////////////////////
  1273. // 14 PLAYERS...
  1274. //////////////////////////////////////////////////////////////////////
  1275.  
  1276. //////////////////////////////////////////////////////////////////////
  1277. // terrain definitions
  1278. #define        (kMinIntElevation,                -10)
  1279. #define        (kMaxIntElevation,                15)
  1280. #define        (kElevationScale,                      1)
  1281. #define        (kPercentLand,                    Between(0.5, 0.5))
  1282. #define        (kWaterBorder,                    0)
  1283. #define        (kRiverWidth,                    10)
  1284. #define        (kCoastToDeepWaterPercentage                1.0)
  1285. #define        (kHeightMapChaos,                    Between(12, 25))
  1286.         
  1287. #define        (kMinimumStartPositionToMapEdge        4)
  1288. #define        (kOuterPushFromMapCenter            30)
  1289. #define        (kInnerPushFromMapCenter             0)
  1290.  
  1291. //////////////////////////////////////////////////////////////////////
  1292. // player definitions
  1293. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1294. #define        (kPlayerInnerRadius,            0.1)
  1295. #define        (kPlayerOuterRadius,            0.9)
  1296. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1297. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  1298. #define        (kPlayerLandChaos,            0.8)
  1299. #define        (kPlayerLandClumps,            1)
  1300. #define        (kPlayerFlatChaos,            0.8)
  1301. #define        (kPlayerFlatClumps,            2)
  1302. #define        (kPlayerTreePercentage,            0.06)
  1303.  
  1304.  
  1305. //////////////////////////////////////////////////////////////////////
  1306. // inner neutral definitions
  1307. #define        (kNeutralInnerRadius,            0.05)
  1308. #define        (kNeutralOuterRadius,            0.45)
  1309. #define        (kNeutralOptimalFactor,            0.7)
  1310. #define        (kNumInnerNeutrals,            Between(0, 0))
  1311. #define        (kInnerNeutralPercentLand,        0.2)
  1312. #define        (kInnerNeutralPercentFlat,        Between(.4, .7))
  1313. #define        (kInnerNeutralTreePercentage,          0.05)
  1314. #define        (kInnerNeutralLandChaos,        0.8)
  1315. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  1316. #define        (kInnerNeutralFlatChaos,        0.8)
  1317. #define        (kInnerNeutralFlatClumps,        2)
  1318.  
  1319.  
  1320. //////////////////////////////////////////////////////////////////////
  1321. // outer neutral definitions
  1322. #define        (kNumOuterNeutrals,            Between(0, 0))
  1323. #define        (kOuterNeutralPercentLand,        0.35)
  1324. #define        (kOuterNeutralPercentFlat,        Between(.4, .7))
  1325. #define        (kOuterNeutralTreePercentage,          0.05)
  1326. #define        (kOuterNeutralLandChaos,        0.8)
  1327. #define        (kOuterNeutralLandClumps,        2)
  1328. #define        (kOuterNeutralFlatChaos,        0.8)
  1329. #define        (kOuterNeutralFlatClumps,        2)
  1330.  
  1331.  
  1332. //////////////////////////////////////////////////////////////////////
  1333. // resource definitions
  1334. #define        (kMaxResourceElevation,            2)
  1335. #define        (kResourceToEdgeDistance,        2)
  1336. #define        (kResourceToWaterDistance,        2)
  1337.  
  1338. #define        (kAnimalPerPlayer,            0)
  1339. #define        (kAnimalPerNeutral,            0)
  1340.  
  1341. #define        (kBerryPerPlayer,                0)
  1342. #define        (kBerryPerNeutral,            0)
  1343.  
  1344. #define        (kFishPerPlayer,                10)
  1345. #define        (kFishPerNeutral,                0)
  1346.  
  1347. #define        (kGoldPerPlayer,                2)
  1348. #define        (kGoldPerNeutral,                5)
  1349.  
  1350. #define        (kOilPerPlayer,                0)
  1351. #define        (kOilPerNeutral,                0)
  1352.  
  1353. #define        (kSteelPerPlayer,                2)
  1354. #define        (kSteelPerNeutral,            5)
  1355.  
  1356. #define        (kStonePerPlayer,                1)
  1357. #define        (kStonePerNeutral,            7)
  1358.  
  1359. #define        (kTreePerPlayer,                0)
  1360. #define        (kTreePerNeutral,                0)
  1361.  
  1362. //////////////////////////////////////////////////////////////////////
  1363. // forest definitions
  1364. #define        (kForestFreeRadius,            5.0)
  1365. #define        (kForestsPerPlayer,            2)
  1366. #define        (kForestChaosLevel,            0.1)
  1367. #define        (kMaxClumpsPerForest,            2)
  1368.  
  1369.  
  1370. #elif Is15Players
  1371. //////////////////////////////////////////////////////////////////////
  1372. // 15 PLAYERS...
  1373. //////////////////////////////////////////////////////////////////////
  1374.  
  1375. //////////////////////////////////////////////////////////////////////
  1376. // terrain definitions
  1377. #define        (kMinIntElevation,                -10)
  1378. #define        (kMaxIntElevation,                15)
  1379. #define        (kElevationScale,                      1)
  1380. #define        (kPercentLand,                    Between(0.5, 0.5))
  1381. #define        (kWaterBorder,                    0)
  1382. #define        (kRiverWidth,                    10)
  1383. #define        (kCoastToDeepWaterPercentage                1.0)
  1384. #define        (kHeightMapChaos,                    Between(12, 25))
  1385.         
  1386. #define        (kMinimumStartPositionToMapEdge        4)
  1387. #define        (kOuterPushFromMapCenter            30)
  1388. #define        (kInnerPushFromMapCenter             0)
  1389.  
  1390. //////////////////////////////////////////////////////////////////////
  1391. // player definitions
  1392. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1393. #define        (kPlayerInnerRadius,            0.1)
  1394. #define        (kPlayerOuterRadius,            0.9)
  1395. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1396. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  1397. #define        (kPlayerLandChaos,            0.8)
  1398. #define        (kPlayerLandClumps,            1)
  1399. #define        (kPlayerFlatChaos,            0.8)
  1400. #define        (kPlayerFlatClumps,            2)
  1401. #define        (kPlayerTreePercentage,            0.06)
  1402.  
  1403.  
  1404. //////////////////////////////////////////////////////////////////////
  1405. // inner neutral definitions
  1406. #define        (kNeutralInnerRadius,            0.05)
  1407. #define        (kNeutralOuterRadius,            0.45)
  1408. #define        (kNeutralOptimalFactor,            0.7)
  1409. #define        (kNumInnerNeutrals,            Between(0, 0))
  1410. #define        (kInnerNeutralPercentLand,        0.2)
  1411. #define        (kInnerNeutralPercentFlat,        Between(.4, .7))
  1412. #define        (kInnerNeutralTreePercentage,          0.05)
  1413. #define        (kInnerNeutralLandChaos,        0.8)
  1414. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  1415. #define        (kInnerNeutralFlatChaos,        0.8)
  1416. #define        (kInnerNeutralFlatClumps,        2)
  1417.  
  1418.  
  1419. //////////////////////////////////////////////////////////////////////
  1420. // outer neutral definitions
  1421. #define        (kNumOuterNeutrals,            Between(0, 0))
  1422. #define        (kOuterNeutralPercentLand,        0.35)
  1423. #define        (kOuterNeutralPercentFlat,        Between(.4, .7))
  1424. #define        (kOuterNeutralTreePercentage,          0.05)
  1425. #define        (kOuterNeutralLandChaos,        0.8)
  1426. #define        (kOuterNeutralLandClumps,        2)
  1427. #define        (kOuterNeutralFlatChaos,        0.8)
  1428. #define        (kOuterNeutralFlatClumps,        2)
  1429.  
  1430.  
  1431. //////////////////////////////////////////////////////////////////////
  1432. // resource definitions
  1433. #define        (kMaxResourceElevation,            2)
  1434. #define        (kResourceToEdgeDistance,        2)
  1435. #define        (kResourceToWaterDistance,        2)
  1436.  
  1437. #define        (kAnimalPerPlayer,            0)
  1438. #define        (kAnimalPerNeutral,            0)
  1439.  
  1440. #define        (kBerryPerPlayer,                0)
  1441. #define        (kBerryPerNeutral,            0)
  1442.  
  1443. #define        (kFishPerPlayer,                10)
  1444. #define        (kFishPerNeutral,                0)
  1445.  
  1446. #define        (kGoldPerPlayer,                2)
  1447. #define        (kGoldPerNeutral,                5)
  1448.  
  1449. #define        (kOilPerPlayer,                0)
  1450. #define        (kOilPerNeutral,                0)
  1451.  
  1452. #define        (kSteelPerPlayer,                2)
  1453. #define        (kSteelPerNeutral,            5)
  1454.  
  1455. #define        (kStonePerPlayer,                1)
  1456. #define        (kStonePerNeutral,            7)
  1457.  
  1458. #define        (kTreePerPlayer,                0)
  1459. #define        (kTreePerNeutral,                0)
  1460.  
  1461. //////////////////////////////////////////////////////////////////////
  1462. // forest definitions
  1463. #define        (kForestFreeRadius,            5.0)
  1464. #define        (kForestsPerPlayer,            2)
  1465. #define        (kForestChaosLevel,            0.1)
  1466. #define        (kMaxClumpsPerForest,            2)
  1467.  
  1468.  
  1469. #elif Is16Players
  1470. //////////////////////////////////////////////////////////////////////
  1471. // 16 PLAYERS...
  1472. //////////////////////////////////////////////////////////////////////
  1473.  
  1474. //////////////////////////////////////////////////////////////////////
  1475. // terrain definitions
  1476. #define        (kMinIntElevation,                -10)
  1477. #define        (kMaxIntElevation,                15)
  1478. #define        (kElevationScale,                      1)
  1479. #define        (kPercentLand,                    Between(0.5, 0.5))
  1480. #define        (kWaterBorder,                    0)
  1481. #define        (kRiverWidth,                    10)
  1482. #define        (kCoastToDeepWaterPercentage                1.0)
  1483. #define        (kHeightMapChaos,                    Between(12, 25))
  1484.         
  1485. #define        (kMinimumStartPositionToMapEdge        4)
  1486. #define        (kOuterPushFromMapCenter            30)
  1487. #define        (kInnerPushFromMapCenter             0)
  1488.  
  1489. //////////////////////////////////////////////////////////////////////
  1490. // player definitions
  1491. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1492. #define        (kPlayerInnerRadius,            0.1)
  1493. #define        (kPlayerOuterRadius,            0.9)
  1494. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1495. #define        (kPlayerPercentFlat,            Between(0.65, 0.65))
  1496. #define        (kPlayerLandChaos,            0.8)
  1497. #define        (kPlayerLandClumps,            1)
  1498. #define        (kPlayerFlatChaos,            0.8)
  1499. #define        (kPlayerFlatClumps,            2)
  1500. #define        (kPlayerTreePercentage,            0.06)
  1501.  
  1502.  
  1503. //////////////////////////////////////////////////////////////////////
  1504. // inner neutral definitions
  1505. #define        (kNeutralInnerRadius,            0.05)
  1506. #define        (kNeutralOuterRadius,            0.45)
  1507. #define        (kNeutralOptimalFactor,            0.7)
  1508. #define        (kNumInnerNeutrals,            Between(0, 0))
  1509. #define        (kInnerNeutralPercentLand,        0.2)
  1510. #define        (kInnerNeutralPercentFlat,        Between(.4, .7))
  1511. #define        (kInnerNeutralTreePercentage,          0.05)
  1512. #define        (kInnerNeutralLandChaos,        0.8)
  1513. #define        (kInnerNeutralLandClumps,        Between(1, 2))
  1514. #define        (kInnerNeutralFlatChaos,        0.8)
  1515. #define        (kInnerNeutralFlatClumps,        2)
  1516.  
  1517.  
  1518. //////////////////////////////////////////////////////////////////////
  1519. // outer neutral definitions
  1520. #define        (kNumOuterNeutrals,            Between(0, 0))
  1521. #define        (kOuterNeutralPercentLand,        0.35)
  1522. #define        (kOuterNeutralPercentFlat,        Between(.4, .7))
  1523. #define        (kOuterNeutralTreePercentage,          0.05)
  1524. #define        (kOuterNeutralLandChaos,        0.8)
  1525. #define        (kOuterNeutralLandClumps,        2)
  1526. #define        (kOuterNeutralFlatChaos,        0.8)
  1527. #define        (kOuterNeutralFlatClumps,        2)
  1528.  
  1529.  
  1530. //////////////////////////////////////////////////////////////////////
  1531. // resource definitions
  1532. #define        (kMaxResourceElevation,            2)
  1533. #define        (kResourceToEdgeDistance,        2)
  1534. #define        (kResourceToWaterDistance,        2)
  1535.  
  1536. #define        (kAnimalPerPlayer,            0)
  1537. #define        (kAnimalPerNeutral,            0)
  1538.  
  1539. #define        (kBerryPerPlayer,                0)
  1540. #define        (kBerryPerNeutral,            0)
  1541.  
  1542. #define        (kFishPerPlayer,                10)
  1543. #define        (kFishPerNeutral,                0)
  1544.  
  1545. #define        (kGoldPerPlayer,                2)
  1546. #define        (kGoldPerNeutral,                5)
  1547.  
  1548. #define        (kOilPerPlayer,                0)
  1549. #define        (kOilPerNeutral,                0)
  1550.  
  1551. #define        (kSteelPerPlayer,                2)
  1552. #define        (kSteelPerNeutral,            5)
  1553.  
  1554. #define        (kStonePerPlayer,                1)
  1555. #define        (kStonePerNeutral,            7)
  1556.  
  1557. #define        (kTreePerPlayer,                0)
  1558. #define        (kTreePerNeutral,                0)
  1559.  
  1560. //////////////////////////////////////////////////////////////////////
  1561. // forest definitions
  1562. #define        (kForestFreeRadius,            5.0)
  1563. #define        (kForestsPerPlayer,            2)
  1564. #define        (kForestChaosLevel,            0.1)
  1565. #define        (kMaxClumpsPerForest,            2)
  1566.  
  1567.  
  1568.  
  1569. //////////////////////////////////////////////////////////////////////
  1570. // End of if...elif... command
  1571. #endif
  1572.  
  1573. #endif        // NOTDEFINED(LARGE_ISLANDS_HUGE_RMV)
  1574.